12/28/2023 0 Comments Unity xcode icon![]() LZ4HC compression can significantly improve the loading time of your application. For more information, see documentation on BuildOptions.CompressWithLz4.Ī high compression variant of LZ4 that is slower to build but produces better results for release builds. LZ4 compression can significantly improve the loading time of your application. See Texture Compression, Animation Compression, Audio Compression, Build Compression.Ī fast compression format that is useful for development builds. The default compression A method of storing data that reduces the amount of storage space it requires. See in Glossary, Player settings Settings that let you set various player-specific options for the final game built by Unity. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. Think of each unique Scene file as a unique level. This includes Assets, Scenes A Scene contains the environments and menus of your game. Note: You need to build the entire Project once before you can use this setting.Ĭompress the data in your Project at build time. It significantly improves iteration times if you only change the code in your application. When you enable this setting, Unity rebuilds the scripts in your application, and leaves data files from previously executed builds intact. Only available if you enable the Development Build setting. Only available if you enable the Development Build setting.Įnable this setting to build just the scripts in the current Project. For more information, see documentation on deep profiling.Īttach script debuggers to the Player remotely. However, it uses a lot of memory and might not work with very complex scripts A piece of code that allows you to create your own Components, trigger game events, modify Component properties over time and respond to user input in any way you like. This is useful to pinpoint game code that causes performance issues. When you enable Deep Profiling, Unity profiles all of your script code and records all function calls. For example, it can report the percentage of time spent rendering, animating, or in your game logic. It shows how much time is spent in the various areas of your game. For more information on the Profiler, see documentation on the Profiler A window that helps you to optimize your game. For more information about #define directives, see documentation on Platform dependent compilation.Īutomatically connect the Profiler to the build. It also enables the DEVELOPMENT_BUILD #define. When you select the Development Build setting, you can select the Autoconnect Profiler, Script Debugging, and Scripts Only Build setting. More infoĪ development build includes scripting debug symbols. This option reduces the Xcode project size and makes iteration times faster.ĭevelopment Build A development build includes debug symbols and enables the Profiler. Reference Unity libraries instead of copying them into the Xcode project. Select whether Xcode runs your Project as a Release or Debug build.īuild a testing version of your app that contains additional code that helps with debugging. ![]() If Unity can’t find an Xcode installation on your computer, it displays a Browse button that you can select to locate the Xcode installation directory on your computer, if it exists. ![]() If you have a specific Xcode version installed on your machine, but it doesn’t appear in this list, select Other, then find and select the specific version in the Applications window that appears and select Open. You can choose the Latest version, or select a specific version from the drop-down list. Select the Xcode version to open your project with. This option only shows when you run Unity on macOS. ![]() You can configure these settings for your build: Setting To select the device that Xcode builds to, follow these steps:įrom Xcode’s main menu, go to Product > Destination, and select your device from the Devices list. Xcode builds that project to your device. iOS build settings in Unityīuilding your app to a iOS device involves two steps: More info See in Glossary, then select the Switch Platform button. In the Platform list, select iOS Apple’s mobile operating system. To create a build for iOS, go to Build Settings (menu: File > Build Settings).
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |